This screen controls how the geography of the map will appear. A bit of explanation is in order. Please read all of the text on this page so that you will understand the big picture.
Water/Land
This determines the initial balance between land and water. It determines whether the map will consist of continents, islands, or no land at all.
Buildable Land
Of all the land available, this control determines how much of that land will be available to build upon. It's a percentage of the total land. Note that this does not guarantee there will be enough space to build a structure. It simply determines the percentage of land that is the right type to build upon.
Rivers
This control dictates how much of the map will be devoted to rivers. It completely ignores the water/land ratio. It cuts through land like a hot knife through butter. Choose enable multiple rivers if you prefer several smaller rivers as opposed to one giant river.
Lakes
This control dictates how much of the map will be devoted to lakes. It completely ignores the water/land ratio. It cuts through land like a chainsaw through cottage cheese. Choose enable multiple lakes if you prefer several smaller lakes as opposed to one giant lake.
Forest
Of all the land available, this control determines how much of that land will be devoted to forest. It's a percentage of the total land...more or less.
Mountains
Of all the land available, this control determines how much of that land will be devoted to mountains. It's a percentage of the total land...more or less.
Enable Shallow Water
This is an area that looks like water, but your boats will not be able to cross it because it is too shallow. In fact, your land units can walk across it. This is like Reverse Physics, but in occurs in small patches. Enabling this feature does not guarnatee it will be there. It enables the possibility of shallow water.
Enable Swamp Land
This is an area that looks like land, but you can't walk across it. In fact, your sea units can float across it. This is like Reverse Physics, but is occurs in small patches. Enabling this feature does not guarantee it will be there. It enables the possibility of Swamp Land. (NOTE: This has nothing to do with the Swamp tile set offered in Blizzard's expansion pack.)
Reverse Physics
Walk on water, sail boats across land...it's wacky!
Enable Secret Mountain Passes
It looks like a mountain...but wait a moment...I can send a catapult through it to attack the unsuspecting humans safely nestled within the valley. Basically this feature enables the possibility that a pathway exists through a mountain range.
Black Map
It is a normal map in every way...except that you can't see a darn thing! That's right, all the tiles are black! A Gimmick, maybe...but a cool gimmick and fun to try at least once.
Build on Sand
This feature allows CraftGen to put buildings on any type of unobstructed land. Note that if a building is placed in this way, it will not be possible to rebuild it in the same location if it gets destroyed.